Alafel
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posted on 2-4-2010 at 12:04 AM |
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The Sander Legacy
cd Sander\ Lecacy
rm -f
reboot
So I'm giving it another go. Sometimes it seems as though my hobby is starting the same Legacy over as many times as I can. Anyway, it's a major
construction zone over here; we're putting together a neighborhood for the Legacy (and if you remember my issues after installing BV, I named the
'hood A313 this time because - hopefully - that's less likely to be used by EAxis in other EPs).
Here's an overview of the neighborhood center. The future Legacy lot is in the top left corner.

Zoom in on construction of the boardwalk and beach sector:

"(Under the boardwalk) We'll be havin' some fun..."
And a closeup of some work on the boardwalk itself:

I promise it looks less... unusual now. The Lot Adjuster has some interesting side effects...
"Imagination is more important than knowledge" --Albert Einstein
"It's not the destination ... it's the journey." --Edward J. Lucius
"When you start letting someone else tell you what you think on a subject you're heading into very dangerous territory."
--PadfootReturns
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Mad-Eye
Head of the Paranoid Auror Office
       
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posted on 2-4-2010 at 10:20 PM |
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You put too much effort into your neighborhood. If you're going to do it proper photographic justice there will be a lot of "cheating" shots in the
story anyway. I had one chapter of my legacy that barely took place in the actual legacy neighborhood.
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Alafel
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posted on 2-5-2010 at 01:57 AM |
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Um, yes. There's a very good reason I'm not scoring it. 
Actually I do have plans (cue hysterical laughter) for a scored legacy at some point. But if I'm going to the trouble of scoring a legacy, I'm
going for a perfect score. Nothing less. Hence me not wanting to blend that with an intricate plotline.
"Imagination is more important than knowledge" --Albert Einstein
"It's not the destination ... it's the journey." --Edward J. Lucius
"When you start letting someone else tell you what you think on a subject you're heading into very dangerous territory."
--PadfootReturns
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Mad-Eye
Head of the Paranoid Auror Office
       
Posts: 8539
Registered: 3-19-2006
Location: Apparently I am now beyond the Veil
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Mood: Eek!
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posted on 2-5-2010 at 06:58 PM |
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I still scored my legacy. What when on in the legacy household wasn't cheating, but a lot of the photos were copies of the legacy sims in different
nieghborhoods.
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Alafel
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Posts: 1231
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posted on 7-5-2010 at 06:04 PM |
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More pictures of the town's construction!
Here's a view approaching town from the sea:

And another view (pardon the dust, we've got some construction going on):

The view from the Legacy lot itself:

And, lastly, a picture of some central shops:

See the weird, blank, windowless third floor? Yeah, it's waiting for Mansion & Garden stuff for a proper roof. Along with about half the
buildings in this town. I put in a bid on eBay for FT, but I haven't found a good deal on M&G yet.
"Imagination is more important than knowledge" --Albert Einstein
"It's not the destination ... it's the journey." --Edward J. Lucius
"When you start letting someone else tell you what you think on a subject you're heading into very dangerous territory."
--PadfootReturns
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Mad-Eye
Head of the Paranoid Auror Office
       
Posts: 8539
Registered: 3-19-2006
Location: Apparently I am now beyond the Veil
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Mood: Eek!
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posted on 7-5-2010 at 06:27 PM |
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Why not upgrade to TS3? I swear you'd never go back to TS2. I was iffy about the base game, but World Adventures is GREAT. Ambitions is kind of
boring--it was entertaining to fight ghosts and fires for an hour or two but the novelty wore off quick and I was content to have my sims have jobs
that I didn't have to participate in. There are so many things for sims to do in TS3 you have to set their lifespan on epic (960 days) to get through
everything you want to do. The convenience of having a whole neighborhood open to you without waiting for loading screens is worth the switch.
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Alafel
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posted on 7-5-2010 at 08:24 PM |
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Because Sims in TS3 look like formless blobs of plastic and rubber. Seriously, I don't know why, but for some reason I can't look at screenshots of
Sims in TS3 for very long before I want to shoot something. They're not even ugly in any conventional sense, they just make my flesh creep.
And does it have Servos? Or Grilled Cheese aspiration? Or player-owned businesses? Or witchcraft? (All of which will be essential to the Sander
Legacy plotline. Never mind that I don't have AL yet; I play so slowly that by the time I need it, I will.) Admittedly the architectural tools do
look quite good, though.
Come to think of it, is there even a good set of Legacy rules for TS3? I remember reading that Pinstar made some but that they're not that great.
"Imagination is more important than knowledge" --Albert Einstein
"It's not the destination ... it's the journey." --Edward J. Lucius
"When you start letting someone else tell you what you think on a subject you're heading into very dangerous territory."
--PadfootReturns
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Mad-Eye
Head of the Paranoid Auror Office
       
Posts: 8539
Registered: 3-19-2006
Location: Apparently I am now beyond the Veil
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Mood: Eek!
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posted on 7-6-2010 at 12:36 AM |
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Servos yes, with the new expansion, but they're called...not servos. What are they called? Frankensims was the original name but that was changed.
I've made five of them, you'd think I'd remember what they are. They would be a lot easier to make if you weren't forced to find pink diamonds for
their hearts. They're also WAY better than servos. Simbots I think they are called...
There aren't aspirations in TS3 like that--no knowledge or whatever. You choose from 50-odd character traits to make up a sim's personality. You
could make a grilled cheese sim if you wanted to I suppose; I've never tried. If you made a sim lazy, easily impressed, natural cook, friendly,
charismatic...I'm sure that would equal grilled cheese. I tend to make mine more...unusual...because it is amusing as heck to watch an inappropriate,
eccentric, evil sim make her way through life. Throw in adventurous and brave and it is a DISASTROUS combination. I've lost so many sims that way,
mostly to the mummy's curse. Of course getting rid of the mummy's curse is so easy--just take them to Egypt and navigate them through the Sphinx to
obtain the soulpeace gem, but I like the mummy's curse. I'm still trying to breed ghost babies without cheating... I've never cheated a single time
during TS3 and I don't want to break my record now.
There's a consignment shop which is sort of like a player-owned business, but not like OFB. There's no witchcraft yet, but I'm sure there will be.
Of course witchcraft came with the last EP for TS2 so I figure that will be one of the last EPs for TS3 too. I hope witchcraft comes before Pets
though. I HATED the Pets EP. There are legacy rules but they are really lame. The problem with having a whole neighborhood open to you so easily is
that you don't need to buy a single thing. Often I just buy my sim a tent and send them elsewhere for their needs. I'll send them to their home lot
once a while but a lot of the time they sleep in their tent in Central Park. You can skill, eat, shower, even sleep off-lot. You don't even really
NEED a home lot in fact, so without money constraints doing a legacy is no challenge. Not that it was much of a challenge anyway.
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PadfootReturns
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posted on 7-13-2010 at 11:00 AM |
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Do you have to start all over with TS3 or can you import old neighborhoods and people?
Kindness is a language the deaf can hear and the blind can see.
When it's all over, it's not who you were but whether you made a difference. -- Bob Dole
May those who love us love us,
and those who do not love us,
may God turn their hearts,
and if He cannot turn their hearts
may He turn their ankles
that we may know them by their limping.
~Irish Prayer
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Mad-Eye
Head of the Paranoid Auror Office
       
Posts: 8539
Registered: 3-19-2006
Location: Apparently I am now beyond the Veil
Member Is Offline
Mood: Eek!
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posted on 7-14-2010 at 12:37 AM |
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You have to start all over.
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